04.10Texturing Next-Gen Characters in ZBrush
Texturing Next-Gen Characters in ZBrush
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.
Popular highlights include:
* Setting up base materials in ZBrush
* Filling Subtools with Color
* Painting Illuminated Panels
* Painting with Symmetry
* Isolating Portions of Subtools
* Working with Polygroups
* Cavity Masks to Emphasize Detail
* Painting Wear into Armor
* Adding Color Variation
* Layering Color and Detail for Skin
* Blending Textural Detail with Alphas
* PolyPainting Techniques
* Photoshop Integration with ZApplink
* Cloning Photographic Detail
* Painting Scarring and Decay View Sample Lesson
* Converting PolyPaint Colors to Texture Maps
* Painting with Projection Master
* Using Cavity Maps as Texture Guides
* Editing Textures in Photoshop
* Assembling Textures in Photoshop
* Painting Specular Maps in ZBrush
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